launch • iterate • play

ArcadeForge — craft fast, play faster

Prototype in minutes, host live bite-sized tournaments, and scale sessions with built-in social tools. Build mechanics, ship updates, and watch communities form around small, repeatable moments.

New Realtime leaderboards · modular scoring · ephemeral lobbies
ArcadeForge live match preview — players and HUD

Built for rapid iteration

ArcadeForge bundles templates, a web-native runtime, and a tiny CLI to push updates live. Designers remix scoring modules while engineers tune backend sharding in one flow.

  • • Curated templates: party puzzlers, micro-rogues, asymmetric boards
  • • Lightweight social: ephemeral lobbies, highlights, friend tournaments
  • • Observability: heatmaps, event timelines, AB split toggles
Feature preview — template gallery thumbnails

What creators say

“We launched a 48-hour jam and had players returning hourly. Updates shipped in minutes and the analytics made tuning obvious.”

— Mara T., indie studio lead

“ArcadeForge removed the friction of hosting and matchmaking. Our classrooms run experiments with real players without ops overhead.”

— Prof. J. Silva, game lab

100k+

sessions hosted last quarter

2m

replays processed

99.9%

uptime on shard fleet

Launch a playable prototype today

Sign up for a free workspace and use templates to stand up a session in minutes.

How it works

1. Pick a template

Start from a curated base: scoring, timers, and emit hooks are prewired.

2. Tweak rules

Adjust parameters, swap modules, and preview locally in the web runtime.

3. Play live

Queue sessions, invite players, and collect heatmaps; iterate from metrics.

Talk to us

Questions about integration, education pricing, or a festival run? Send a quick message.

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